In the year 1119 AD, the Crusading Orders were formed to protect the thousands of pilgrims who were travelling to Jerusalem. The knights were closely tied to the Crusades, and they were considered to be some of most highly skilled fighting units of that time. The orders grew in wealth and power for almost 200 years until King Phillip IV of France had them persecuted and arrested for reasons that are discussed by historians to this day.
Crusaders: Thy Will Be Done, a new game from designer Seth Jaffee (Eminent Domain, Terra Prime), will put players in the role as the leader of a Crusading Order. Using an innovative Mancala/Rondel mechanism, they will move their knights through Europe and the Middle East. They will battle with enemies, construct buildings, and train troops - all the while trying to be the order that has gained the most influence before the game comes to a close.
Move your knights, erect buildings, and go crusading to spread the influence of your Order. When the Orders get too strong, King Philip will become nervous and disband all Templar orders, ending the game.
Crusaders: Thy Will Be Done uses a combination of rondel and mancala mechanisms. Each player has their own rondel, which they can upgrade over the course of the game, that controls their action choices during the game. Your faction gives you a special power to control your rondel, and the buildings you erect will help you form a strategy.
Contents:
4 Player Boards
24 Action Wedge Tiles - 6/player
12 Knight Tokens - 3/player
64 Building Tokens - 16/player
48 Action Tiles - 12/player
20 Troop Tokens - 5/player
10 Random Knight Order Tiles - 2/player
Ages: 14+
Players: 1 - 4
Duration: 40 - 60 Minutes
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