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DC Comics - DC Deck-Building Game Crossover Pack 4 - Watchmen

DC Comics - DC Deck-Building Game Crossover Pack 4 - Watchmen

Manufacturer: Cryptozoic


Availability: In stock

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DC Comics - DC Deck-Building Game Crossover Pack 4 - Watchmen

1986’s Watchman is one of the most read comic stories in history. Now that world is coming to your DC Deck-building game with this Watchman crossover pack. This expanded crossover pack includes Hidden Roles, Villainous Machinators, Challenge Cards, Mastermind Plots, plus new main deck cards and new oversized Superhero cards. 

This Watchman set adds a new element to deck-building games: Hidden Roles. As in the original story, one of the members of the team has their own ideas on the best way to solve the worlds problems. The villain must work towards his or her secret plot while not making it too obvious. “Loyal” players will strive to overcomes various challenges, though the villain of the story can disguise his or her intentions by helping with these challenges as well. Should the Mastermind Plot become hatched, the loyal players will certainly have their work cut out for them.

This crossover pack contains:

  • 31 Game Cards
  • 6 Oversized Superhero Cards
  • Rules Booklet 

This is not a standalone game. DC Comics Deck-building game, Heroes Unite, Forever Evil or Teen Titans is required to play.

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Reviews *All opinions expressed are those of the Author and do not necessarily reflect the opinions of Popcultcha.
Average Customer Rating based on 1 review(s).
*All opinions expressed are those of the Author and do not necessarily reflect the opinions of Popcultcha.
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Glycon says no, but deck builders say yes
Jimminy - 19/09/17 - 05:29am
I initially didn't want to get this set, because I don't like the way DC have continued to use some of Alan Moore's ideas, against his will, and this just seemed like a part of that ... But then, my friends and I often find ourselves doing comedy Alan Moore voices when playing the DC Deck-Building games anyway, and Alan Moore will still get his royalties which he can use to support himself while writing more great comics, so ...

'Crossover Pack 4' really does manage to feel like a different game. You want more than two players for this one so that the Hidden Roles and Villainous Machinations can inspire maximum paranoia. There is a rules tweak that allows two player games, but these games are not as thrilling. I'm not sure any other crossover or expansion changes the flavour of play quite so much, and it is impressive that this set can manage that. You can see the little brother of crisis rules here in the 'challenge' cards, as players work to try and quickly overcome difficulties, and the Hidden Roles are a bit like what you can find in Expansion 3 with the Suicide Squad agendas. Here, though, players turn on players much more nastily and brutally. It's sort of beautiful.

If you've overlooked this set, I'd say give it another glance. 'Watchmen' pushes the DC game well into 'Elseworlds' territory, and you might thrill at the dystopia you find there.

The snake god Glycon may not approve, but as Alan Moore would never say:

'Oi loik magic, me, and though magic could not stop moi intellectual property from being exploited by the massive intercontinental and many-tentacled Chthonian commercial entity that is Time Warner, this game is a bit of foon.'

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